Over-agressive foul at center – The white defender is over aggressive in reaching for the ball, forcing the blue center forward underwater. It should be called as exclusion foul.
Pull back at center 1 – White defender pulls back the blue center forward before the ball is entered. You may want to consider calling an exclusion.
Pull back at center 2 – White defender pulls back the blue center forward’s arm after the ball has been entered. It should be called as an exclusion foul.
Patience of Official – Blue center defender pulls back on white center (twice), but the official shows patience to allow the offensive center to work for a shot.
Center turn and penalty foul – The blue center forward turns his white defender and proceeds to the goal. The white defender then pulls back the blue player for the 5M penalty foul.
Contra Foul at Center – The blue center forward pushes off the white defender and should be called a contra foul.
Center Forward Calls/No Calls
The following videos were recorded at a scrimmage at CBU. They show different exclusions and no calls at the center forward position. They were recorded from different angles than the official, but they show typical scenarios.
2M Exclusion 2.0 – The capped defender pushes the offensive player down with his hands before lifting them up to show the officials.
2M Exclusion 3.0 – The defender uses his left hand to push down and hold the offensive set player as the crash comes into steal the ball.
2M Excllusion 4.0 – The capped defender sinks the offensive set player to regain position.
2M Exclusion 5.0 – The capped defender sinks and pulls back on the offensive player.
2M Exclusion 6.0 – The capped defender uses his left hand to pull back on the center forward before reaching around and trying to steal the ball. You may want to consider the defender’s position relative to the play.
2M Exclusion 7.0 – The white capped defender pushes down with both hands on the blue defender before lifting them to show the official that he is not fouling.
2M Exclusion 8.0 – The non-capped defender sinks the white capped center forward with both hands to gain position as the ball enters.
2M No Foul 1.0 – The non-capped defender doesn’t prevent the offensive player from playing the ball and the offensive player keeps the ball in his hand as the crash develops resulting in a no call and a turnover.
2M No Foul 2.0 – The blue offensive player makes a turn with the ball to the goal and the white defender keeps his hands up resulting in a no call.
Center Forward Position Exchanges
The following videos were set up and the players were instructed on what movement to simulate. They show different position exchanges between a defender and an offensive player at the center forward position. Some show no calls and others show exclusions.
2M Position Change 1.0 – The white capped defender swims around the blue offensive player to get position. There is slight contact at the beginning, but it doesn’t affect the position exchange. Therefore, there is no call.
2M Position Change 2.0 – The white defender counter spins around the blue offensive player. There is slight contact at the beginning, but it doesn’t affect the position of either player. No call.
2M Position Change 3.0 – The white defender slides around the blue defender. The defender doesn’t resist or fight for position. No call.
2M Position Change 4.0 – The white defender climbs over the blue center forward to get position. Exclusion.
2M Position Change 5.0 – The white defender grabs and holds the blue center forward as he rotates around to get front position. Exclusion. This is also a great example of a defender “jumping” the shoulder to gain position.
2M Position Change 6.0 – The white defender pulls the blue center forward back as he pulls himself forward to change positions. Exclusion.
Impeding on the perimeter – Two examples of impeding on the perimeter for an ordinary foul.
Perimeter holding 1 – The blue defender holds the white perimeter player, preventing them from moving and/or driving. It should be called as an exclusion foul.
Perimeter hand check – The blue defender hand checks the white driver. It could be called as an exclusion.
Hard foul on the perimeter – The white defender fouls the blue offensive player too hard. It should be called as an exclusion. Look for the tomahawk or karate chop to the ball.
Perimeter holding 2 – The blue defender at the one position holds the white offensive player, preventing the offensive player from moving. It should be called as an exclusion.
Perimeter no call 1 – The white defender holds the blue offensive player who is holding the ball. When the blue player lets go of the ball, the white defender immediately puts her hands up. There should be no call. (Watch the driver.)
Perimeter no foul 2 – The blue offensive player holds the white defender at arms length as she gets the ball. Even though there is some contact from the white defender, the blue player puts her head underwater and moves into the defender and looses control of the ball; white gains possession. There should be no call.
Perimeter over aggressive foul on man-up – The white defender is over aggressive in her fouling of the blue offensive player in an effort to foul the ball and still get back to cover another offensive player. An exclusion should be called. Note: consider calling an exclusion when you see the defensive player push down so hard that their hips come out of the water.
Holding a driver on the perimeter – The white defender holds the blue offensive player as she tries to drive. An exclusion should be called.
Transition Position Exchanges
The following videos were staged and the players were instructed about what to do.
Transition 1.1 – The blue capped defensive player makes a counter spin move on the white offensive player. No call.
Transition 2.0 – The blue defender drives to one side as the offensive player counter rotates. No call.
Transition 2.1 – The blue defender drives to one side while the white offensive player counter rotates and raises his hands to show no foul. No call.
Transition 3.0 – Blue defense drives, but is held by the white offensive player; preventing the blue to transition to offense. You may want to consider an exclusion depending on where in the play this occurs.
Transition 4.0 – The blue defensive player drives around the white offensive player. The white player grabs, holds, and pulls back the blue player. You may want to consider an exclusion depending on where in the play this occurs.
Transition 4.1 – The blue defender tries to drive around the white offensive player. The white player holds and pulls back on the blue player while swimming on his back. You may want to consider an exclusion depending on where in the play this occurs.
Transition 5.0 – The blue player drives into the white player and holds him as he spins him before kicking off. Contra. This is sometimes referred to as a “gross and go”.
Transition 6.0 – You make the call.
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